Steinitz–Zukertort, the second game of their 1886 World Championship match in New York — a Scotch in which Zukertort, with the Black pieces, seizes the open files and converts in the ending. Emanuel Lasker analyses it in Common Sense in Chess (1896) as a lesson in not attacking without a tangible superiority; his public-domain notes follow.
4…Nf6According to our rules this should be the strongest reply. It certainly is a move that answers all purposes.
12.Ng3The Kt occupies a square which White would do better to reserve for the Bishop. (12) Kt - Q 4 seems therefore preferable.
13…Ng4Excellent! Black now threatens Q - R 5. If White replies by (14) P - K R 3, then Kt x P; (14) K x Kt, Q - R 5; (15) Q - B 3, P - K R 4 winning.
16…Be2What he purposes with this is not very clear. He ought to strike hard while White is yet behind in the development of his Rooks, thus: (16) ..., P - K B 4; (17) B - B 4, B - B 4; (18) R - K, P - K Kt 4; (19) B - K 3, B x B; (20) P x B, P - B 5, with an excellent attack; or even (16) B - Q 2 will give him a lasting attack, difficult to meet.
20.Qd2Now he threatens Q - Q 4, or the doubling of the Rooks on the open file; but mark how finely Black frustrates all this.
21.Ba5Of course he cannot take the Pawn without losing a piece.
27…Re5Black is first to take the open file — a great advantage, which White should not have yielded at move 26.
29.h5This manoeuvre with the R P, which shall make the position of the Kt unassailable, is misplaced. The R P exposes itself only to the attack of the Bishop.
30.c3This unnecessary advance is the principal reason of the speedy conclusion that follows. Black's play from now to the end is admirably consistent and strong.
33…d3If (34) Kt x P, B x Kt; (35) Q x B, R - K 8 ch., wins the Rook or Queen.
36…Qb6First rate; he now threatens R - K 7.
41.Kh2or (41) K - Kt 2, R - K 6.
42…Bxf3Decisive. The Q P must now win.
43…Be2And Black won a few moves later. Glancing critically over these games, we find two rules confirmed: (i.) Don't attack unless you have some tangible superiority, either in the stronger working of your pieces, or in longer reach; (ii.) let it be the first object of your attack to create strong points as near your opponent's camp as possible, and occupy them with pieces which have from there a large field of action.
Emanuel Lasker, Common Sense in Chess (1896) · Public domain · source