The tenth game, Anderssen's third with 1. P. to Q. R's 3rd, and the second of his two wins in the match. Anderssen played with marked ability and, after a long and richly analysed ending, prevailed.
22.Be2A very good move, as it not only compels Mr. Morphy to retreat his Knight, but gains the requisite time to advance the Q. B's P. and place the Bishop at Q. Kt's 2nd.
25.Qc2Providing against the forward movement of the adversary's Q. Kt's P.
27…g5Too hazardous to be ventured in a match game.
36.Bc4Up to this point Herr Anderssen plays his game with the marked ability which always characterizes his generalship, but here he misses an opportunity of gaining a speedy victory.
J. Löwenthal, Morphy's Games of Chess (1860) · Public domain · source