Judge Meek against Morphy, Mobile 1855 — a Scotch Gambit in which White's 12. P. to K. B's 3rd brings on immediate trouble and Morphy (Black) wins with a fine conception. Notes by Löwenthal.
5.Ng5This mode of proceeding with the attack is comparatively obsolete, as, with correct play, the defence to it is perfectly satisfactory. P. to Q. B's 3rd is now generally played.
5…Nh6Kt. to K's 4th is not good, e.g.— 5. Kt. to K's 4th; 6. Kt. takes B's P., Kt. takes Kt.; 7. B. takes Kt. (ch.), K. takes B.; 8. Q. to R's 5th (ch.), P. to K. Kt's 3rd; 9. Q. takes B., and White's game is justly considered by Heydebrand to be better than that of his opponent.
9…d6P. to Q's 4th is the best move here, see 'Chess Player's Chronicle,' vol. ii., p. 219.
10.Qb5Correctly played.
11.Qb3+Castling would have been a better move.
12.f3A bad move, and the cause of immediate trouble; White should rather have sacrificed the Pawn and castled, for a time at least, escaping danger.
12…Na5Taking all possible advantage of his opponent's error.
17.Nd2If B. to Q's 2nd, Black plays 17. B. to K. B's 4th, and if 17. R. to K. R's sq., then 17. B. to K. R's 6th.
18…c6A fine conception. A diagram of the position is given.
19.Qf1The capture of the Knight would obviously have exposed White to a mate in three moves.
19…Bh3Admirably played.
20.Qd1There was no better move.
J. Löwenthal, Morphy's Games of Chess (1860) · Public domain · source